Sourcecode in Global/macros.js:
1: function colorpicker_macro(param) {
2: if (!param || !param.name)
3: return;
4:
5: var param2 = new Object();
6: param2.as = "editor";
7: param2["size"] = "10";
8: param2.onchange = "Antville.ColorPicker.set('" + param.name + "', this.value);";
9: param2.id = "Antville_ColorValue_" + param.name;
10: if (!param.text)
11: param.text = param.name;
12: if (param.color)
13: param.color = renderColorAsString(param.color);
14:
15: if (path.Story || path.StoryMgr) {
16: var obj = path.Story ? path.Story : new Story();
17: param2.part = param.name;
18: // use res.push()/res.pop(), otherwise the macro
19: // would directly write to response
20: res.push();
21: obj.content_macro(param2);
22: param.editor = res.pop();
23: param.color = renderColorAsString(obj.content.getProperty(param.name));
24: } else if (path.Layout) {
25: var obj = path.Layout;
26: // use res.push()/res.pop(), otherwise the macro
27: // would directly write to response
28: res.push();
29: obj[param.name + "_macro"](param2);
30: param.editor = res.pop();
31: param.color = renderColorAsString(obj.preferences.getProperty(param.name));
32: } else
33: return;
34: renderSkin("colorpickerWidget", param);
35: return;
36: }
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